XMUINT4 structure

Describes an 4D unsigned integer vector.

Syntax

typedef struct _XMUINT4 {
  UINT x;
  UINT {
    UINT {
      UINT w;
    }z;
  }y;
} XMUINT4;

Members

x

x-component of the vector.

y

y-component of the vector.

z

z-component of the vector.

w

w-component of the vector.

Remarks

This structure is defined in the D3DX\_DXGIFormatConvert.inl header in the DirectX SDK (June 2010) for use from C++. The latest version of this header in the Microsoft.DXSDK.D3DX NuGet Package no longer defines it, and relies on DirectX::XMUINT4 in DirectXMath instead.

Requirements

Requirement Value
Header
D3DX_DXGIFormatConvert.inl

See also

Structures

Unpacking and Packing DXGI_FORMAT for In-Place Image Editing