umad (sm4 - asm)
Unsigned integer multiply and add.
umad dest[.mask], src0[.swizzle], src1[.swizzle], src2[.swizzle] |
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Item | Description |
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dest |
[in] The address of the result of the operation. |
src0 |
[in] The value to multiply with src1. |
src1 |
[in] The value to multiply withsrc1. |
src2 |
[in] The value to add to the product of src0 and src1. |
Remarks
Component-wise umul of 32-bit operands src0 and src1 unsigned, keeping the low 32-bits, per component, of the result. This instruction then performs an iadd of src2, producing the correct low 32-bit (per component) result. The 32-bit results are placed in dest.
This instruction applies to the following shader stages:
Vertex Shader | Geometry Shader | Pixel Shader |
---|---|---|
x | x | x |
Minimum Shader Model
This function is supported in the following shader models.
Shader Model | Supported |
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Shader Model 5 | yes |
Shader Model 4.1 | yes |
Shader Model 4 | yes |
Shader Model 3 (DirectX HLSL) | no |
Shader Model 2 (DirectX HLSL) | no |
Shader Model 1 (DirectX HLSL) | no |