SV_DomainLocation
Defines the location on the hull of the current domain point being evaluated.
Type
Type | Input topology |
---|---|
float2 | quad patch |
float3 | tri patch |
float2 | isoline |
Remarks
This system value is required.
This function is supported in the following types of shaders:
Vertex | Hull | Domain | Geometry | Pixel | Compute |
---|---|---|---|---|---|
x |
See also