Texture3D::mips.Operator function
Returns a read-only resource variable.
Syntax
R mips.Operator[][](
in uint mipSlice,
in uint3 pos
);
Parameters
-
mipSlice [in]
-
Type: uint
The mip slice index.
-
pos [in]
-
Type: uint3
The index position. Contains the (x, y, z) coordinates.
Return value
Type: R
A read-only resource variable.
Remarks
Usage Example
Texture3D<float4> tex;
uint mip = 2;
uint3 pos_xyz = {123, 456, 789};
float4 f = tex.mips[mip][pos_xyz];
This function is supported for the following types of shaders:
Vertex | Hull | Domain | Geometry | Pixel | Compute |
---|---|---|---|---|---|
x | x | x | x | x | x |
See also