Buffer::Load(int, uint) function
Reads buffer data and returns status of the operation.
Syntax
Load(
in int Location,
out uint Status
);
Parameters
-
Location [in]
-
Type: int
The location of the buffer.
-
Status [out]
-
Type: uint
The status of the operation. You can't access the status directly; instead, pass the status to the CheckAccessFullyMapped intrinsic function. CheckAccessFullyMapped returns TRUE if all values from the corresponding Sample, Gather, or Load operation accessed mapped tiles in a tiled resource. If any values were taken from an unmapped tile, CheckAccessFullyMapped returns FALSE.
Return value
Type:
The return type matches the type in the declaration for the Buffer object.
Remarks
This function is supported for the following types of shaders:
Vertex | Hull | Domain | Geometry | Pixel | Compute |
---|---|---|---|---|---|
x | x | x | x | x | x |
Examples
This example shows how to use Load:
Buffer<float4> myBuffer;
float loc;
uint status;
float4 myColor = myBuffer.Load( loc , status );
See also