rcp - ps
Computes the reciprocal of the source scalar.
Syntax
rcp dst, src |
---|
where
- dst is the destination register.
- src is a source register. Source register requires explicit use of replicate swizzle, that is, exactly one of the .x, .y, .z, .w swizzle components (or the .r, .g, .b, .a equivalents) must be specified.
Remarks
Pixel shader versions | 1_1 | 1_2 | 1_3 | 1_4 | 2_0 | 2_x | 2_sw | 3_0 | 3_sw |
---|---|---|---|---|---|---|---|---|---|
rcp | x | x | x | x | x |
The output must be exactly 1.0 if the input is exactly 1.0. A source of 0.0 yields infinity.
The scalar result is replicated to all channels in the destination write mask.
Precision should be at least 1.0/(2²²) absolute error over the range (1.0, 2.0) because common implementations will separate mantissa and exponent.
Related topics