mul (sm4 - asm)
Component-wise multiply.
mul[_sat] dest[.mask], [-]src0[_abs][.swizzle], [-]src1[_abs][.swizzle] |
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Item | Description |
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dest |
[in] The result of the operation. dest = src0 * src1 |
src0 |
[in] The multiplicand. |
src1 |
[in] The multiplier. |
Remarks
The following table shows the results obtained when executing the instruction with various classes of numbers, assuming that neither overflow or underflow occurs.
F means finite-real number.
src0 src1 -> | -inf | -F | -1.0 | -denorm | -0 | +0 | denorm | +1.0 | +F | +inf | NaN |
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-inf | +inf | +inf | +inf | NaN | NaN | NaN | NaN | -inf | -inf | -inf | NaN |
-F | +inf | +F | -src0 | +0 | +0 | -0 | -0 | src0 | -F | -inf | NaN |
-1 | +inf | -src1 | +1.0 | +0 | +0 | -0 | -0 | -1.0 | -src1 | -inf | NaN |
-denorm | NaN | +0 | +0 | +0 | +0 | -0 | -0 | -0 | -0 | NaN | NaN |
-0 | NaN | +0 | +0 | +0 | +0 | -0 | -0 | -0 | -0 | NaN | NaN |
+0 | iNaN | -0 | -0 | -0 | -0 | +0 | +0 | +0 | +0 | NaN | NaN |
+denorm | NaN | -0 | -0 | -0 | -0 | +0 | +0 | +0 | +0 | NaN | NaN |
+1.0 | -inf | src1 | -1.0 | -0 | -0 | +0 | +0 | +1.0 | src1 | +inf | NaN |
+F | -inf | -F | -src0 | -0 | -0 | +0 | +0 | src0 | +F | +inf | NaN |
+inf | -inf | -inf | -inf | NaN | NaN | NaN | NaN | +inf | +inf | +inf | NaN |
NaN | NaN | NaN | NaN | NaN | NaN | NaN | NaN | NaN | NaN | NaN | NaN |
This instruction applies to the following shader stages:
Vertex Shader | Geometry Shader | Pixel Shader |
---|---|---|
x | x | x |
Minimum Shader Model
This function is supported in the following shader models.
Shader Model | Supported |
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Shader Model 5 | yes |
Shader Model 4.1 | yes |
Shader Model 4 | yes |
Shader Model 3 (DirectX HLSL) | no |
Shader Model 2 (DirectX HLSL) | no |
Shader Model 1 (DirectX HLSL) | no |