normalize
Normalizes the specified floating-point vector according to x / length(x).
ret normalize(x) |
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Parameters
Item | Description |
---|---|
x |
[in] The specified floating-point vector. |
Return Value
The normalized x parameter. If the length of the x parameter is 0, the result is indefinite.
Remarks
The normalize HLSL intrinsic function uses the following formula: x / length(x).
Type Description
Name | Template Type | Component Type | Size |
---|---|---|---|
x | vector | float | any |
ret | same as input x | float | same dimension(s) as input x |
Minimum Shader Model
This function is supported in the following shader models.
Shader Model | Supported |
---|---|
Shader Model 2 (DirectX HLSL) and higher shader models | yes |
Shader Model 1 (DirectX HLSL) | yes (vs_1_1 only) |