def - ps
Defines pixel shader floating-point constants.
Syntax
def dst, fVvalue1, fValue2, fValue3, fValue4 |
---|
Where:
- dst is the destination register.
- fValue1 to fValue4 are floating-point values..
Remarks
Pixel shader versions | 1_1 | 1_2 | 1_3 | 1_4 | 2_0 | 2_x | 2_sw | 3_0 | 3_sw |
---|---|---|---|---|---|---|---|---|---|
def | x | x | x | x | x | x | x | x | x |
There are two ways to set a floating-point constant in a pixel shader.
- Use def to define the constant directly inside a shader.
- Use the API to set a constant with SetPixelShaderConstantF.
def defines a shader constant whose value is loaded any time a shader is set to a device. These are called immediate constants. Immediate constants take precedence over constants set by the API method.
- Must appear before the first arithmetic or addressing instruction in shader.
- Can be intermixed with dcl - (sm2, sm3 - ps asm) instructions (which are the other type of instruction that resides at the beginning of a shader).
- dst register must be a constant register.
- Write mask must be full (default).
- If a constant register is defined multiple times in a shader, the last one persists.
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