dcl_temps (sm4 - asm)
Declares temporary registers.
dcl_temps N |
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Item | Description |
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N |
[in] The number of temporary registers. |
Each register has space for a 32-bit four-component value. The total number of temporary and indexable-temporary registers must be less than or equal to 4096.
This instruction applies to the following shader stages:
Vertex Shader | Geometry Shader | Pixel Shader |
---|---|---|
x | x | x |
This instruction is included to aid in debugging a shader in assembly; you cannot author a shader in assembly language using Shader Model 4.
Example
Here is an example.
dcl_temps 10; // Declare r0-r9
Minimum Shader Model
This function is supported in the following shader models.
Shader Model | Supported |
---|---|
Shader Model 5 | yes |
Shader Model 4.1 | yes |
Shader Model 4 | yes |
Shader Model 3 (DirectX HLSL) | no |
Shader Model 2 (DirectX HLSL) | no |
Shader Model 1 (DirectX HLSL) | no |