dcl_stream (sm5 - asm)
Declare a geometry shader output stream.
dcl_stream mN |
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Item | Description |
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mN |
[in] Stream where N is 0..3 (m0..m3). |
Remarks
A given stream can only be declared once.
If no streams are declared, output and output topology declarations are assumed to be for stream 0.
The first dcl_stream cannot appear after any dcl_output or dcl_outputTopology statements.
Any dcl_output or dcl_outputToplogy statements after any dcl_stream m# statement define the outputs for stream m#.
This instruction applies to the following shader stages:
Vertex | Hull | Domain | Geometry | Pixel | Compute |
---|---|---|---|---|---|
X |
Minimum Shader Model
This instruction is supported in the following shader models:
Shader Model | Supported |
---|---|
Shader Model 5 | yes |
Shader Model 4.1 | no |
Shader Model 4 | no |
Shader Model 3 (DirectX HLSL) | no |
Shader Model 2 (DirectX HLSL) | no |
Shader Model 1 (DirectX HLSL) | no |