dcl_input vOutputControlPointID (sm5 - asm)

Declare the output control point ID in a hull shader control point phase.

dcl_input vOutputControlPointID
Item Description
vOutputControlPointID
[in] The output control point ID.

Remarks

This instruction applies to the following shader stages:

Vertex Hull Domain Geometry Pixel Compute
X

Minimum Shader Model

This instruction is supported in the following shader models:

Shader Model Supported
Shader Model 5 yes
Shader Model 4.1 no
Shader Model 4 no
Shader Model 3 (DirectX HLSL) no
Shader Model 2 (DirectX HLSL) no
Shader Model 1 (DirectX HLSL) no

Shader Model 5 Assembly (DirectX HLSL)