bfrev (sm5 - asm)
Reverse a 32-bit number.
bfrev dest[.mask], src0[.swizzle] |
---|
Item | Description |
---|---|
dest |
[in] The address for src0 with bits reversed. |
src0 |
[in] The 32-bit number to reverse. |
Remarks
For example, given 0x12345678 the result would be 0x1e6a2c48.
This instruction applies to the following shader stages:
Vertex | Hull | Domain | Geometry | Pixel | Compute |
---|---|---|---|---|---|
X | X | X | X | X | X |
Minimum Shader Model
This instruction is supported in the following shader models:
Shader Model | Supported |
---|---|
Shader Model 5 | yes |
Shader Model 4.1 | no |
Shader Model 4 | no |
Shader Model 3 (DirectX HLSL) | no |
Shader Model 2 (DirectX HLSL) | no |
Shader Model 1 (DirectX HLSL) | no |