MaterialWrap
Defines a set of two Boolean values used in the MeshFaceWraps template to define the texture topology of an individual face. Use instead of Boolean2d when the texture coordinates (u, v) span the range of 0 to 2 instead of 0 to 1.
template MaterialWrap
{
< 4885ae60-78e8-11cf-8f52-0040333594a3 >
Boolean u;
Boolean v;
}
Where:
Note
The MeshFaceWraps template is no longer used.
See also