ID3DXTextureShader::SetVector method

Sets a 4D vector.

Syntax

HRESULT SetVector(
  [in]       D3DXHANDLE  hConstant,
  [in] const D3DXVECTOR4 *pVector
);

Parameters

hConstant [in]

Type: D3DXHANDLE

Unique identifier to the vector constant. See D3DXHANDLE.

pVector [in]

Type: const D3DXVECTOR4*

Pointer to a 4D vector. See D3DXVECTOR4.

Return value

Type: HRESULT

If the method succeeds, the return value is D3D_OK. If the method fails, the return value can be D3DERR_INVALIDCALL.

Requirements

Requirement Value
Header
D3DX9Shader.h
Library
D3dx9.lib

See also

ID3DXTextureShader