ID3DXTextureShader::SetValue method
Sets the constant table with the data in the buffer.
Syntax
HRESULT SetValue(
[in] D3DXHANDLE hConstant,
[in] LPCVOID pData,
[in] UINT Bytes
);
Parameters
-
hConstant [in]
-
Type: D3DXHANDLE
Unique identifier to a constant. See D3DXHANDLE.
-
pData [in]
-
Type: LPCVOID
A pointer to a buffer containing the constant data.
-
Bytes [in]
-
Type: UINT
Size of the buffer, in bytes.
Return value
Type: HRESULT
If the method succeeds, the return value is D3D_OK. If the method fails, the return value can be D3DERR_INVALIDCALL.
Requirements
Requirement | Value |
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Header |
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Library |
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See also