ID3DXTextureGutterHelper::GetTexelMap method
Retrieves the (u, v) texture coordinates of each texel.
Syntax
HRESULT GetTexelMap(
[out] D3DXVECTOR2 *pTexelData
);
Parameters
-
pTexelData [out]
-
Type: D3DXVECTOR2*
Pointer to the location in pixel (u, v) texture coordinates where each texel is located.
Return value
Type: HRESULT
If the method succeeds, the return value is S_OK. If the method fails, the following value will be returned.D3DERR_INVALIDCALL
Remarks
For class 2 and 4 texels, the returned (u, v) texture coordinates correspond to the closest point on the closest triangle.
The application must allocate and manage pTexelData.
Requirements
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See also