ID3DXSprite::SetWorldViewRH method

Sets the right-handed world-view transform for a sprite. A call to this method is required before billboarding or sorting sprites.

Syntax

HRESULT SetWorldViewRH(
  [in] const D3DXMATRIX *pWorld,
  [in] const D3DXMATRIX *pView
);

Parameters

pWorld [in]

Type: const D3DXMATRIX*

Pointer to a D3DXMATRIX that contains a world transform. If NULL, the identity matrix is used for the world transform.

pView [in]

Type: const D3DXMATRIX*

Pointer to a D3DXMATRIX that contains a view transform. If NULL, the identity matrix is used for the view transform.

Return value

Type: HRESULT

If the method succeeds, the return value is S_OK. If the method fails, the following value will be returned.D3DERR_INVALIDCALL

Remarks

A call to this method (or to ID3DXSprite::SetWorldViewLH) is required if the sprite will be rendered with the D3DXSprite__BILLBOARD, D3DXSprite__SORT_DEPTH_FRONTTOBACK, or D3DXSprite__SORT_DEPTH_BACKTOFRONT flag value in ID3DXSprite::Begin.

Requirements

Requirement Value
Header
D3dx9core.h
Library
D3dx9.lib

See also

ID3DXSprite