ID3DXSkinInfo::SetBoneVertexInfluence method

Sets an influence value of a bone on a single vertex.

Syntax

HRESULT SetBoneVertexInfluence(
  [in] DWORD boneNum,
  [in] DWORD influenceNum,
  [in] FLOAT weight
);

Parameters

boneNum [in]

Type: DWORD

Index of the bone. Must be between 0 and the number of bones.

influenceNum [in]

Type: DWORD

Index of the influence array of the specified bone.

weight [in]

Type: FLOAT

Blend factor of the specified bone influence.

Return value

Type: HRESULT

If the method succeeds, the return value is S_OK. If the method fails, the return value can be D3DERR_INVALIDCALL.

Requirements

Requirement Value
Header
D3DX9Mesh.h
Library
D3dx9.lib

See also

ID3DXSkinInfo

ID3DXSkinInfo::GetBoneVertexInfluence

ID3DXSkinInfo::FindBoneVertexInfluenceIndex

ID3DXSkinInfo::GetBoneInfluence