ID3DXRenderToEnvMap::Face method

Initiate the drawing of each face of an environment map.

Syntax

HRESULT Face(
  [in] D3DCUBEMAP_FACES Face,
  [in] DWORD            MipFilter
);

Parameters

Face [in]

Type: D3DCUBEMAP_FACES

The first face of the environmental cube map. See D3DCUBEMAP_FACES.

MipFilter [in]

Type: DWORD

A valid combination of one or more D3DX_FILTER flags.

Return value

Type: HRESULT

If the method succeeds, the return value is D3D_OK. If the method fails, the return value can be D3DERR_INVALIDCALL.

Remarks

This method must be called once for each type of environment map. The only exception is a cubic environment map which requires this method to be called six times, once for each face in D3DCUBEMAP_FACES. For more information, see Environment Mapping (Direct3D 9).

Requirements

Requirement Value
Header
D3dx9core.h
Library
D3dx9.lib

See also

ID3DXRenderToEnvMap