ID3DXPRTEngine::GetVertexAlbedo method
Retrieves albedo values of the mesh vertices.
Syntax
HRESULT GetVertexAlbedo(
[in, out] D3DXCOLOR *pVertColors,
[in] UINT NumVerts
);
Parameters
-
pVertColors [in, out]
-
Type: D3DXCOLOR*
Pointer to a destination array of albedo values of the mesh vertices. See D3DXCOLOR.
-
NumVerts [in]
-
Type: UINT
Number of vertices in the mesh.
Return value
Type: HRESULT
If the method succeeds, the return value is S_OK. If the method fails, the return value can be one of the following: D3DERR_INVALIDCALL, E_OUTOFMEMORY.
Requirements
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See also