ID3DXPRTEngine::GetVertexAlbedo method

Retrieves albedo values of the mesh vertices.

Syntax

HRESULT GetVertexAlbedo(
  [in, out] D3DXCOLOR *pVertColors,
  [in]      UINT      NumVerts
);

Parameters

pVertColors [in, out]

Type: D3DXCOLOR*

Pointer to a destination array of albedo values of the mesh vertices. See D3DXCOLOR.

NumVerts [in]

Type: UINT

Number of vertices in the mesh.

Return value

Type: HRESULT

If the method succeeds, the return value is S_OK. If the method fails, the return value can be one of the following: D3DERR_INVALIDCALL, E_OUTOFMEMORY.

Requirements

Requirement Value
Header
D3DX9Mesh.h
Library
D3dx9.lib

See also

ID3DXPRTEngine