ID3DXPRTBuffer::ExtractToMesh method
Extracts coefficient data from a single-channel buffer and adds the data to an ID3DXMesh object.
Syntax
HRESULT ExtractToMesh(
[in] UINT NumCoefficients,
[in] D3DDECLUSAGE Usage,
[in] UINT UsageIndexStart,
[in] LPD3DXMESH pScene
);
Parameters
-
NumCoefficients [in]
-
Type: UINT
Number of coefficients to extract from the buffer. When using spherical harmonic (SH) precomputed radiance transfer (PRT), the number of coefficients should be Order ². Order must be in the range of D3DXSH_MINORDER to D3DXSH_MAXORDER, inclusive.
-
Usage [in]
-
Type: D3DDECLUSAGE
Vertex usage descriptions of the mesh. See D3DDECLUSAGE.
-
UsageIndexStart [in]
-
Type: UINT
Starting index for coefficients to be stored in the mesh.
-
pScene [in]
-
Type: LPD3DXMESH
Pointer to an ID3DXMesh mesh object that will store coefficients.
Return value
Type: HRESULT
If the method succeeds, the return value is S_OK. If the method fails, the return value can be one of the following: D3DERR_INVALIDCALL, E_OUTOFMEMORY.
Requirements
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Header |
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See also