ID3DXPRTBuffer::EvalGH method
Applies stored texture gutter data to an ID3DXPRTBuffer texture buffer.
Syntax
HRESULT EvalGH();
Parameters
This method has no parameters.
Return value
Type: HRESULT
If the method succeeds, the return value is S_OK. If the method fails, the following value will be returned.
Remarks
This method makes an internal call to ID3DXTextureGutterHelper::ApplyGuttersFloat to retrieve and apply texture gutter data.
Requirements
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See also