ID3DXPRTBuffer::AttachGH method

Associates an ID3DXTextureGutterHelper object with the ID3DXPRTBuffer object.

Syntax

HRESULT AttachGH(
  [in] LPD3DXTEXTUREGUTTERHELPER pGH
);

Parameters

pGH [in]

Type: LPD3DXTEXTUREGUTTERHELPER

Pointer to the ID3DXTextureGutterHelper interface of an object that contains texture gutter data.

Return value

Type: HRESULT

If the method succeeds, the return value is D3D_OK.

Remarks

The reference count of the ID3DXTextureGutterHelper object will automatically be incremented by one. Any existing ID3DXTextureGutterHelper pointers will be released.

You must ensure that the number of ID3DXPRTBuffer::AttachGH calls matches the number of ID3DXPRTBuffer::ReleaseGH calls. After calling ID3DXPRTBuffer::ReleaseGH, the pGH pointer returned by ID3DXPRTBuffer::AttachGH should no longer be used.

Requirements

Requirement Value
Header
D3DX9Mesh.h
Library
D3dx9.lib

See also

ID3DXPRTBuffer

ID3DXPRTBuffer::ReleaseGH