ID3DXInclude::Open method
A user-implemented method for opening and reading the contents of a shader #include file.
Syntax
HRESULT Open(
[in] D3DXINCLUDE_TYPE IncludeType,
[in] LPCSTR pFileName,
[in] LPCVOID pParentData,
[out] LPCVOID *ppData,
[out] UINT *pBytes
);
Parameters
-
IncludeType [in]
-
Type: D3DXINCLUDE_TYPE
The location of the #include file. See D3DXINCLUDE_TYPE.
-
pFileName [in]
-
Type: LPCSTR
Name of the #include file.
-
pParentData [in]
-
Type: LPCVOID
Pointer to the container that includes the #include file. The compiler might pass NULL in pParentData. For more information, see the "Searching for Include Files" section in Compile an Effect (Direct3D 11).
-
ppData [out]
-
Type: LPCVOID*
Pointer to the returned buffer that contains the include directives. This pointer remains valid until ID3DXInclude::Close is called.
-
pBytes [out]
-
Type: UINT*
Number of bytes returned in ppData.
Return value
Type: HRESULT
The user-implemented method should return S_OK. If the callback fails when reading the #include file, the API that caused the callback to be called will fail. This is one of the following:
- The HLSL shader will fail one of the D3DXCompileShader*** functions.
- The assembly shader will fail one of the D3DXAssembleShader*** functions.
- The effect will fail one of the D3DXCreateEffect*** or D3DXCreateEffectCompiler*** functions.
Requirements
Requirement | Value |
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Header |
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Library |
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See also