ID3DXEffectStateManager::SetTexture method
A callback function that must be implemented by a user to set a texture.
Syntax
HRESULT SetTexture(
[in] DWORD Stage,
[in] LPDIRECT3DBASETEXTURE9 pTexture
);
Parameters
-
Stage [in]
-
Type: DWORD
The stage to which the texture is assigned. This is the index value in IDirect3DDevice9::SetTexture or IDirect3DDevice9::SetTextureStageState.
-
pTexture [in]
-
Type: LPDIRECT3DBASETEXTURE9
A pointer to the texture object. This can be any of the Direct3D texture types (cube, volume, etc.). See IDirect3DBaseTexture9.
Return value
Type: HRESULT
The user-implemented method should return S_OK. If the callback fails when setting the device state, either of the following will occur:
- The effect will fail during ID3DXEffect::BeginPass.
- The dynamic effect state call (such as IDirect3DDevice9::SetTexture) will fail.
Requirements
Requirement | Value |
---|---|
Header |
|
Library |
|
See also