ID3DXBaseMesh::GetOptions method

Retrieves the mesh options enabled for this mesh at creation time.

Syntax

DWORD GetOptions();

Parameters

This method has no parameters.

Return value

Type: DWORD

Returns a combination of one or more of the following flags, indicating the options enabled for this mesh at creation time.

Value Description
D3DXMESH_32BIT Use 32-bit indices.
D3DXMESH_DONOTCLIP Use the D3DUSAGE_DONOTCLIP usage flag for vertex and index buffers.
D3DXMESH_DYNAMIC Equivalent to specifying both D3DXMESH_VB_DYNAMIC and D3DXMESH_IB_DYNAMIC.
D3DXMESH_RTPATCHES Use the D3DUSAGE_RTPATCHES usage flag for vertex and index buffers.
D3DXMESH_NPATCHES Specifying this flag causes the vertex and index buffer of the mesh to be created with D3DUSAGE_NPATCHES flag. This is required if the mesh object is to be rendered using N-Patch enhancement.
D3DXMESH_MANAGED Equivalent to specifying both D3DXMESH_VB_MANAGED and D3DXMESH_IB_MANAGED.
D3DXMESH_POINTS Use the D3DUSAGE_POINTS usage flag for vertex and index buffers.
D3DXMESH_IB_DYNAMIC Use the D3DUSAGE_DYNAMIC usage flag for index buffers.
D3DXMESH_IB_MANAGED Use the D3DPOOL_MANAGED memory class for index buffers.
D3DXMESH_IB_SYSTEMMEM Use the D3DPOOL_SYSTEMMEM memory class for index buffers.
D3DXMESH_IB_WRITEONLY Use the D3DUSAGE_WRITEONLY usage flag for index buffers.
D3DXMESH_SYSTEMMEM Equivalent to specifying both D3DXMESH_VB_SYSTEMMEM and D3DXMESH_IB_SYSTEMMEM.
D3DXMESH_VB_DYNAMIC Use the D3DUSAGE_DYNAMIC usage flag for vertex buffers.
D3DXMESH_VB_MANAGED Use the D3DPOOL_MANAGED memory class for vertex buffers.
D3DXMESH_VB_SYSTEMMEM Use the D3DPOOL_SYSTEMMEM memory class for vertex buffers.
D3DXMESH_VB_WRITEONLY Use the D3DUSAGE_WRITEONLY usage flag for vertex buffers.
D3DXMESH_WRITEONLY Equivalent to specifying both D3DXMESH_VB_WRITEONLY and D3DXMESH_IB_WRITEONLY.

 

Requirements

Requirement Value
Header
D3DX9Mesh.h
Library
D3dx9.lib

See also

ID3DXBaseMesh