ID3DXBaseEffect::SetMatrix method
Sets a non-transposed matrix.
Syntax
HRESULT SetMatrix(
[in] D3DXHANDLE hParameter,
[in] const D3DXMATRIX *pMatrix
);
Parameters
-
hParameter [in]
-
Type: D3DXHANDLE
Unique identifier. See Handles (Direct3D 9).
-
pMatrix [in]
-
Type: const D3DXMATRIX*
Pointer to a nontransposed matrix. See D3DXMATRIX.
Return value
Type: HRESULT
If the method succeeds, the return value is D3D_OK. If the method fails, the return value can be D3DERR_INVALIDCALL.
Remarks
A non-transposed matrix contains row-major data. In other words, each vector is contained in a row.
If the destination matrix is smaller than the source matrix, the additional components of the source matrix will be ignored.
Requirements
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See also