D3DXVec4Scale function
Note
The D3DX utility library is deprecated. We recommend that you use DirectXMath instead.
Scales a 4D vector.
Syntax
D3DXVECTOR4* D3DXVec4Scale(
_Inout_ D3DXVECTOR4 *pOut,
_In_ const D3DXVECTOR4 *pV,
_In_ FLOAT s
);
Parameters
-
pOut [in, out]
-
Type: D3DXVECTOR4*
Pointer to the D3DXVECTOR4 structure that is the result of the operation.
-
pV [in]
-
Type: const D3DXVECTOR4*
Pointer to the source D3DXVECTOR4 structure.
-
s [in]
-
Type: FLOAT
Scaling value.
Return value
Type: D3DXVECTOR4*
Pointer to the D3DXVECTOR4 structure that is the scaled vector.
Remarks
The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXVec4Scale function can be used as a parameter for another function.
Requirements
Requirement | Value |
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Header |
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Library |
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See also