D3DXTECHNIQUE_DESC structure
Describes a technique used by an effect.
Syntax
typedef struct D3DXTECHNIQUE_DESC {
LPCSTR Name;
UINT Passes;
UINT Annotations;
} D3DXTECHNIQUE_DESC, *LPD3DXTECHNIQUE_DESC;
Members
-
Name
-
Type: LPCSTR
-
String that contains the technique name.
-
Passes
-
Type: UINT
-
Number of rendering passes the technique requires. See Remarks.
-
Annotations
-
Type: UINT
-
The number of annotations. See Add Information to Effect Parameters with_Annotations.
Remarks
Some video cards can render two textures in a single pass. However, if a card does not have this capability, it is often possible to render the same effect in two passes, using one texture for each pass.
Requirements
Requirement | Value |
---|---|
Header |
|
See also