D3DXQuaternionLength function
Note
The D3DX utility library is deprecated. We recommend that you use DirectXMath instead.
Returns the length of a quaternion.
Syntax
FLOAT D3DXQuaternionLength(
_In_ const D3DXQUATERNION *pQ
);
Parameters
-
pQ [in]
-
Type: const D3DXQUATERNION*
Pointer to the source D3DXQUATERNION structure.
Return value
Type: FLOAT
The quaternion's length.
Remarks
Use D3DXQuaternionNormalize for any quaternion input that is not already normalized.
Requirements
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See also