D3DXLoadVolumeFromResource function
Loads a volume from a resource.
Syntax
HRESULT D3DXLoadVolumeFromResource(
_In_ LPDIRECT3DVOLUME9 pDestVolume,
_In_ const PALETTEENTRY *pDestPalette,
_In_ const D3DBOX *pDestBox,
_In_ HMODULE hSrcModule,
_In_ LPCSTR pSrcResource,
_In_ const D3DBOX *pSrcBox,
_In_ DWORD Filter,
_In_ D3DCOLOR ColorKey,
_In_ D3DXIMAGE_INFO *pSrcInfo
);
Parameters
-
pDestVolume [in]
-
Type: LPDIRECT3DVOLUME9
Pointer to an IDirect3DVolume9 interface. Specifies the destination volume.
-
pDestPalette [in]
-
Type: const PALETTEENTRY*
Pointer to a PALETTEENTRY structure, the destination palette of 256 colors or NULL.
-
pDestBox [in]
-
Type: const D3DBOX*
Pointer to a D3DBOX structure. Specifies the destination box. Set this parameter to NULL to specify the entire volume.
-
hSrcModule [in]
-
Type: HMODULE
Handle to the module where the resource is located, or NULL for module associated with the image the operating system used to create the current process.
-
pSrcResource [in]
-
Type: LPCSTR
Pointer to a string that specifies the file name of the source image. If UNICODE or _UNICODE are defined, this parameter type is LPCWSTR, otherwise, the type is LPCSTR.
-
pSrcBox [in]
-
Type: const D3DBOX*
Pointer to a D3DBOX structure. Specifies the source box. Set this parameter to NULL to specify the entire volume.
-
Filter [in]
-
Type: DWORD
Combination of one or more D3DX_FILTER, controlling how the image is filtered. Specifying D3DX_DEFAULT for this parameter is the equivalent of specifying D3DX_FILTER_TRIANGLE | D3DX_FILTER_DITHER.
-
ColorKey [in]
-
Type: D3DCOLOR
D3DCOLOR value to replace with transparent black, or 0 to disable the colorkey. This is always a 32-bit ARGB color, independent of the source image format. Alpha is significant and should usually be set to FF for opaque color keys. Thus, for opaque black, the value would be equal to 0xFF000000.
-
pSrcInfo [in]
-
Type: D3DXIMAGE_INFO*
Pointer to a D3DXIMAGE_INFO structure to be filled with a description of the data in the source image file, or NULL.
Return value
Type: HRESULT
If the function succeeds, the return value is D3D_OK. If the function fails, the return value can be one of the following values: D3DERR_INVALIDCALL, D3DXERR_INVALIDDATA.
Remarks
The resource being loaded must be a bitmap resource(RT_BITMAP).
This function handles conversion to and from compressed texture formats.
Writing to a non-level-zero surface of the volume texture will not cause the dirty rectangle to be updated. If D3DXLoadVolumeFromFile is called and the texture was not already dirty (this is unlikely under normal usage scenarios), the application needs to explicitly call IDirect3DVolumeTexture9::AddDirtyBox on the volume texture.
This function supports both Unicode and ANSI strings.
Requirements
Requirement | Value |
---|---|
Header |
|
Library |
|
See also