D3DXLoadPRTBufferFromFile function
Loads into memory a precomputed radiance transfer (PRT) buffer that was saved to disk.
Syntax
HRESULT D3DXLoadPRTBufferFromFile(
_In_ LPCSTR pFileName,
_Inout_ LPD3DXPRTBUFFER *ppBuffer
);
Parameters
-
pFileName [in]
-
Type: LPCSTR
Name of the file from which to load the buffer data.
-
ppBuffer [in, out]
-
Type: LPD3DXPRTBUFFER*
Address of a pointer to the output ID3DXPRTBuffer object.
Return value
Type: HRESULT
If the function succeeds, the return value is D3D_OK. If the function fails, the return value can be one of the following: D3DERR_INVALIDCALL, E_OUTOFMEMORY.
Remarks
The compiler setting also determines the function version. If Unicode is defined, the function call resolves to D3DXLoadPRTBufferFromFileW. Otherwise, the function call resolves to D3DXLoadPRTBufferFromFileA.
Requirements
Requirement | Value |
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Header |
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Library |
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See also