D3DXKEY_QUATERNION structure

Describes a quaternion key for use in key frame animation. A quaternion key is a quaternion value at a given time.

Syntax

typedef struct D3DXKEY_QUATERNION {
  FLOAT          Time;
  D3DXQUATERNION Value;
} D3DXKEY_QUATERNION, *LPD3DXKEY_QUATERNION;

Members

Time

Type: FLOAT

Time value.

Value

Type: D3DXQUATERNION

D3DXQUATERNION quaternion that supplies rotation values.

Requirements

Requirement Value
Header
D3dx9anim.h

See also

D3DX Structures