D3DXCreateMeshFVF function
Creates a mesh object using a flexible vertex format (FVF) code.
Syntax
HRESULT D3DXCreateMeshFVF(
_In_ DWORD NumFaces,
_In_ DWORD NumVertices,
_In_ DWORD Options,
_In_ DWORD FVF,
_In_ LPDIRECT3DDEVICE9 pD3DDevice,
_Out_ LPD3DXMESH *ppMesh
);
Parameters
-
NumFaces [in]
-
Type: DWORD
Number of faces for the mesh. The valid range for this number is greater than 0, and one less than the max DWORD value, typically 2³² - 1, because the last index is reserved.
-
NumVertices [in]
-
Type: DWORD
Number of vertices for the mesh. This parameter must be greater than 0.
-
Options [in]
-
Type: DWORD
Combination of one or more flags from the D3DXMESH enumeration, specifying creation options for the mesh.
-
FVF [in]
-
Type: DWORD
Combination of D3DFVF that describes the vertex format for the returned mesh. This function does not support D3DFVF_XYZRHW.
-
pD3DDevice [in]
-
Type: LPDIRECT3DDEVICE9
Pointer to an IDirect3DDevice9 interface, the device object to be associated with the mesh.
-
ppMesh [out]
-
Type: LPD3DXMESH*
Address of a pointer to an ID3DXMesh interface, representing the created mesh object.
Return value
Type: HRESULT
If the function succeeds, the return value is D3D_OK. If the function fails, the return value can be one of the following: D3DERR_INVALIDCALL, E_OUTOFMEMORY.
Requirements
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Header |
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Library |
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See also