D3DXColorModulate function
Note
The D3DX utility library is deprecated. We recommend that you use DirectXMath instead.
Blends two colors.
Syntax
D3DXCOLOR* D3DXColorModulate(
_Inout_ D3DXCOLOR *pOut,
_In_ const D3DXCOLOR *pC1,
_In_ const D3DXCOLOR *pC2
);
Parameters
-
pOut [in, out]
-
Type: D3DXCOLOR*
Pointer to a D3DXCOLOR structure that is the result of the operation.
-
pC1 [in]
-
Type: const D3DXCOLOR*
Pointer to a source D3DXCOLOR structure.
-
pC2 [in]
-
Type: const D3DXCOLOR*
Pointer to a source D3DXCOLOR structure.
Return value
Type: D3DXCOLOR*
This function returns a pointer to a D3DXCOLOR structure that is the result of the blending operation.
Remarks
The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXColorModulate function can be used as a parameter for another function.
This function blends together two colors by multiplying matching color components, as shown in the following example.
pOut->r = pC1->r * pC2->r;
Requirements
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Header |
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Library |
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See also