D3DXCleanMesh function
Cleans a mesh, preparing it for simplification.
Syntax
HRESULT D3DXCleanMesh(
_In_ D3DXCLEANTYPE CleanType,
_In_ LPD3DXMESH pMeshIn,
_In_ const DWORD *pAdjacencyIn,
_Out_ LPD3DXMESH *ppMeshOut,
_Out_ DWORD *pAdjacencyOut,
_Out_ LPD3DXBUFFER *ppErrorsAndWarnings
);
Parameters
-
CleanType [in]
-
Type: D3DXCLEANTYPE
Vertex operations to perform in preparation for mesh cleaning. See D3DXCLEANTYPE.
-
pMeshIn [in]
-
Type: LPD3DXMESH
Pointer to an ID3DXMesh interface, representing the mesh to be cleaned.
-
pAdjacencyIn [in]
-
Type: const DWORD*
Pointer to an array of three DWORDs per face that specify the three neighbors for each face in the mesh to be cleaned.
-
ppMeshOut [out]
-
Type: LPD3DXMESH*
Address of a pointer to an ID3DXMesh interface, representing the returned cleaned mesh. The same mesh is returned that was passed in if no cleaning was necessary.
-
pAdjacencyOut [out]
-
Type: DWORD*
Pointer to an array of three DWORDs per face that specify the three neighbors for each face in the output mesh.
-
ppErrorsAndWarnings [out]
-
Type: LPD3DXBUFFER*
Returns a buffer containing a string of errors and warnings, which explain the problems found in the mesh.
Return value
Type: HRESULT
If the function succeeds, the return value is D3D_OK. If the function fails, the return value can be one of the following: D3DERR_INVALIDCALL, E_OUTOFMEMORY.
Remarks
This function cleans a mesh using the cleaning method and options specified in the CleanType parameter. See the D3DXCLEANTYPE enumeration for a description of the available options.
Requirements
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See also