Advanced Topics (Direct3D 9)
Microsoft Direct3D provides a powerful set of tools that you can use to increase the realistic appearance of a 3D scene. Once you have mastered the topics in Getting Started (Direct3D 9), you can move on to advanced topics like antialiasing, working with the frame buffer, querying for resource status, and profiling your application.
The following topics contain more information:
- Vertex Pipeline
- Pixel Pipeline
- Frame Buffer
- Precomputed Radiance Transfer
- HDR Lighting
- Accurately Profiling Direct3D API Calls
- Setting device state with the fixed-function and programmable shader pipeline
- Queries
- Efficiently Drawing Multiple Instances of Geometry
- Using UVAtlas
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