ID3DX12PipelineParserCallbacks::PSCb method
Calls the pixel shader subobject callback of an object that implements this interface.
Syntax
void PSCb(
[ref] const D3D12_SHADER_BYTECODE &PS
);
Parameters
-
PS [ref]
-
Type: const D3D12_SHADER_BYTECODE
Details of the pixel shader subobject parsed from a pipeline state stream.
Return value
Returns nothing.
Requirements
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