Helper functions for Direct3D 12
These helper functions help particularly in handling subresources, and are declared in d3dx12.h
.
d3dx12.h
is available separately from the Direct3D 12 headers. You can download d3dx12.h
from The D3D12 Helper Library.
In this section
Topic | Description |
---|---|
CommandListCast | This function template casts a constant pointer to any command list into a const pointer to an ID3D12CommandList. |
D3D12CalcSubresource | Calculates a subresource index for a texture. |
D3D12DecomposeSubresource | Outputs the mip slice, array slice, and plane slice that correspond to the specified subresource index. |
D3D12GetFormatPlaneCount | Gets the number of planes for the specified DXGI format for the specified virtual adapter (an ID3D12Device). |
D3D12IsLayoutOpaque | Indicates whether the layout is opaque. |
D3DX12GetBaseSubobjectType | Returns the subobject type that corresponds to the base class of the passed-in subobject type. |
D3DX12ParsePipelineStateStream | Parses a pipeline state stream description, calling a user-defined callback for each subobject instance parsed. |
D3DX12SerializeVersionedRootSignature | Helps enable root signature 1.1 features when they are available, and does not require maintaining two code paths for building root signatures. This helper method reconstructs a version 1.0 root signature when version 1.1 is not supported. |
GetRequiredIntermediateSize | Returns the required size of a buffer to be used for data upload. |
Memcpysubresource | Copies a subresource row by row. |
Updatesubresources | Updates subresources, all the subresource arrays should be populated, typically by calling ID3D12Device::GetCopyableFootprints. |
Updatesubresources (heap-allocating) | Updates subresources with a heap-allocating implementation. |
Updatesubresources (stack-allocating) | Updates subresources with a stack-allocating implementation. |