AcceptHitAndEndSearch function
Used in an any hit shader to commit the current hit and then stop searching for more hits for the ray. If there is an intersection shader running, it's execution stops. Execution passes to the closest hit shader, if enabled, with the closest hit recorded so far.
Syntax
void AcceptHitAndEndSearch();
Return Value
void
Remarks
This function can be called from the following raytracing shader types: