Tiled resources features tiers
Direct3D 11.2 exposes tiled resources support in two tiers with the D3D11_TILED_RESOURCES_TIER values.
To query whether the hardware and driver support tiled resources and at what tier level, pass the D3D11_FEATURE_D3D11_OPTIONS1 value to the Feature parameter of ID3D11Device::CheckFeatureSupport. Also, pass a pointer to the D3D11_FEATURE_DATA_D3D11_OPTIONS1 structure to the pFeatureSupportData parameter, and pass the size of the D3D11_FEATURE_DATA_D3D11_OPTIONS1 structure to the FeatureSupportDataSize parameter. CheckFeatureSupport returns the tier level as a D3D11_TILED_RESOURCES_TIER value in the TiledResourcesTier member of D3D11_FEATURE_DATA_D3D11_OPTIONS1.
This section describes these two tiers.
In this section
Topic | Description |
---|---|
Tier 1 |
This section describes tier 1 support. |
Tier 2 |
This section describes tier 2 support. |