ID3DX11EffectSamplerVariable::GetBackingStore method
Get a pointer to a variable that contains sampler state.
Syntax
HRESULT GetBackingStore(
UINT Index,
D3D11_SAMPLER_DESC *pSamplerDesc
);
Parameters
-
Index
-
Type: UINT
Index into an array of sampler descriptions. If there is only one sampler variable in the effect, use 0.
-
pSamplerDesc
-
Type: D3D11_SAMPLER_DESC*
A pointer to a sampler description (see D3D11_SAMPLER_DESC).
Return value
Type: HRESULT
Returns one of the following Direct3D 11 Return Codes.
Remarks
Note
The DirectX SDK does not supply any compiled binaries for effects. You must use Effects 11 source to build your effects-type application. For more information about using Effects 11 source, see Differences Between Effects 10 and Effects 11.
Requirements
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