ID3DX11Effect::CloneEffect method
Creates a copy of an effect interface.
Syntax
HRESULT CloneEffect(
UINT Flags,
ID3DX11Effect **ppClonedEffect
);
Parameters
-
Flags
-
Type: UINT
Flags affecting the creation of the cloned effect. Can be 0 or one of the following values.
Flag Description D3DX11_EFFECT_CLONE_FORCE_NONSINGLE Ignore all "single" qualifiers on cbuffers. All cbuffers will have their own ID3D11Buffers created in the cloned effect. -
ppClonedEffect
-
Type: ID3DX11Effect**
Pointer to an ID3DX11Effect pointer that will be set to the copy of the effect.
Return value
Type: HRESULT
Returns one of the following Direct3D 11 Return Codes.
Remarks
Note
The DirectX SDK does not supply any compiled binaries for effects. You must use Effects 11 source to build your effects-type application. For more information about using Effects 11 source, see Differences Between Effects 10 and Effects 11.
Requirements
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Library |
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