D3DX11_TECHNIQUE_DESC structure

Describes an effect technique.

Syntax

typedef struct _D3DX11_TECHNIQUE_DESC {
  LPCSTR Name;
  UINT   Passes;
  UINT   Annotations;
} D3DX11_TECHNIQUE_DESC;

Members

Name

Type: LPCSTR

Name of this technique (NULL if not anonymous).

Passes

Type: UINT

Number of passes contained in the technique.

Annotations

Type: UINT

Number of annotations on this technique.

Remarks

D3DX11_TECHNIQUE_DESC is used with ID3DX11EffectTechnique::GetDesc.

Requirements

Requirement Value
Header
D3dx11effect.h

See also

Effects 11 Structures