Shader Enumerations (Direct3D 11 Graphics)
Enumerations are used to specify information about shaders.
In this section
Topic | Description |
---|---|
D3D11_CBUFFER_TYPE |
Indicates a constant buffer's type. |
D3D_PARAMETER_FLAGS |
Indicates semantic flags for function parameters. |
D3D11_RESOURCE_RETURN_TYPE |
Indicates return value type. |
D3D11_SHADER_TYPE |
Identifies a shader type for tracing. |
D3D11_SHADER_VERSION_TYPE |
Indicates shader type. |
D3D11_TESSELLATOR_DOMAIN |
Domain options for tessellator data. |
D3D11_TESSELLATOR_PARTITIONING |
Partitioning options. |
D3D11_TESSELLATOR_OUTPUT_PRIMITIVE |
Output primitive types. |
D3D11_TRACE_GS_INPUT_PRIMITIVE |
Identifies the type of geometry shader input primitive. |
D3D11_TRACE_REGISTER_TYPE |
Identifies a type of trace register. |