Resource Reference (Direct3D 11 Graphics)
The Direct3D API defines several API elements to help you create and manage resources.
In this section
Topic | Description |
---|---|
Resource Interfaces |
There are a number of interfaces for the two basic types of resources: buffers and textures. There are also interfaces for views of resources. An application uses a view to bind a resource to a pipeline stage. The view defines how the resource can be accessed during rendering. This section describes the view interfaces. |
Resource Functions |
This section contains information about the resource functions. |
Resource Structures |
Structures are used to create and use resources. |
Resource Enumerations |
Enumerations are used to specify information about how resources are created and accessed during rendering. |