ID3DXMATRIXStack::TranslateLocal method (D3DX10.h)
Note
The D3DX10 utility library is deprecated. We recommend that you use DirectXMath instead along with this header from GitHub.
Determines the product of the computed translation matrix determined by the given factors (x, y, and z) and the current matrix.
Syntax
HRESULT TranslateLocal(
[in] FLOAT x,
[in] FLOAT y,
[in] FLOAT z
);
Parameters
-
x [in]
-
Type: FLOAT
The translation factor in the x-direction.
-
y [in]
-
Type: FLOAT
The translation factor in the y-direction.
-
z [in]
-
Type: FLOAT
The translation factor in the z-direction.
Return value
Type: HRESULT
If the method succeeds, the return value is D3D_OK.
Remarks
This method left-multiplies the current matrix with the computed translation matrix (transformation is about the local origin of the object).
D3DXMATRIX tmp;
D3DXMatrixTranslation(&tmp, x, y, z );
m_stack[m_currentPos] = tmp * m_stack[m_currentPos];
Requirements
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Header |
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Library |
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See also