D3DX10SaveTextureToMemory function
Save a texture to memory.
Syntax
HRESULT D3DX10SaveTextureToMemory(
_In_ ID3D10Resource *pSrcTexture,
_In_ D3DX10_IMAGE_FILE_FORMAT DestFormat,
_Out_ LPD3D10BLOB *ppDestBuf,
_In_ UINT Flags
);
Parameters
-
pSrcTexture [in]
-
Type: ID3D10Resource*
Pointer to the texture to be saved. See ID3D10Resource Interface.
-
DestFormat [in]
-
Type: D3DX10_IMAGE_FILE_FORMAT
The format the texture will be saved as. See D3DX10_IMAGE_FILE_FORMAT.
-
ppDestBuf [out]
-
Type: LPD3D10BLOB*
Address of a pointer to the memory containing the saved texture. See ID3D10Blob Interface.
-
Flags [in]
-
Type: UINT
Optional.
Return value
Type: HRESULT
The return value is one of the values listed in Direct3D 10 Return Codes.
Requirements
Requirement | Value |
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Header |
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Library |
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See also