D3DX10PreprocessShaderFromResource function
Note
Instead of using this legacy function, we recommend that you use the D3DPreprocess API.
Create a shader from a resource without compiling it.
Syntax
HRESULT D3DX10PreprocessShaderFromResource(
_In_ HMODULE hModule,
_In_ LPCTSTR pResourceName,
_In_ LPCTSTR pSrcFileName,
_In_ const D3D_SHADER_MACRO *pDefines,
_In_ LPD3D10INCLUDE pInclude,
_In_ ID3DX10ThreadPump *pPump,
_Out_ ID3D10Blob **ppShaderText,
_Out_ ID3D10Blob **ppErrorMsgs
);
Parameters
-
hModule [in]
-
Type: HMODULE
Handle to the resource module containing the shader. HMODULE can be obtained with GetModuleHandle Function.
-
pResourceName [in]
-
Type: LPCTSTR
The name of the resource in side hModule containing the shader. If the compiler settings require Unicode, the data type LPCTSTR resolves to LPCWSTR. Otherwise, the data type resolves to LPCSTR.
-
pSrcFileName [in]
-
Type: LPCTSTR
Optional. Effect file name, which is used for error messages only. Can be NULL.
-
pDefines [in]
-
Type: const D3D_SHADER_MACRO*
A NULL-terminated array of shader macros (see D3D_SHADER_MACRO); set this to NULL to specify no macros.
-
pInclude [in]
-
Type: LPD3D10INCLUDE
A pointer to an include interface (see ID3D10Include Interface); set this to NULL to specify there is no include file.
-
pPump [in]
-
Type: ID3DX10ThreadPump*
A pointer to a thread pump interface (see ID3DX10ThreadPump Interface). Use NULL to specify that this function should not return until it is completed.
-
ppShaderText [out]
-
Type: ID3D10Blob**
A pointer to memory (see ID3D10Blob Interface) that contains the uncompiled shader.
-
ppErrorMsgs [out]
-
Type: ID3D10Blob**
The address of a pointer to memory (see ID3D10Blob Interface) that contains effect-creation errors, if any occurred.
Return value
Type: HRESULT
The return value is one of the values listed in Direct3D 10 Return Codes.
Requirements
Requirement | Value |
---|---|
Header |
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Library |
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See also